// SPDX-FileCopyrightText: NVIDIA CORPORATION & AFFILIATES
// Copyright (c) 2021-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// SPDX-License-Identifier: Apache-2.0
#ifndef NVIDIA_COMMON_TYPE_NAME_GNUC_HPP_
#define NVIDIA_COMMON_TYPE_NAME_GNUC_HPP_

#include <cstdint>

namespace nvidia {

// For the GNU compiler __PRETTY_FUNCTION__ is a null-terminated string with the following form:
//   const char* nvidia::TypenameAsString() [with T = nvidia::gxf::Component]
// We would like to extract the type name as "nvidia::gxf::Component".
// The result is stored in the given string 'output'. If the type name is longer than max_length
// or another error occurs the function returns nullptr; otherwise 'output' is returned.
char* TypenameAsStringGnuC(const char* begin, char* output, int32_t max_length);

// Compiler-specific implementation of the TypenameAsString function.
inline char* TypenameAsStringImpl(const char* begin, char* output, int32_t max_length) {
  return TypenameAsStringGnuC(begin, output, max_length);
}

}  // namespace nvidia

#endif  // NVIDIA_COMMON_TYPE_NAME_GNUC_HPP_
